
Godzilla Destroy All Monsters Melee Remastered launches November 3 for $29.99, and the roster looks a lot like the one Xbox owners got in 2003. Pipeworks, the studio that made the 2002 original, rebuilt it in Unreal Engine 5 for Atari, kept the fighting almost exactly the same, and finally added online play.
Publisher: Atari
Developer: Pipeworks
Release date: November 3, 2026 (6:00am PT on Xbox and PS5)
Platforms: Xbox Series X|S, PS5, Switch 2 and PC (Steam)
Price: $29.99 digital Standard; $34.99 Digital Deluxe on PlayStation Store; $29.99 physical PS5; $39.99 Switch 2 cartridge
Players: 1 to 4 local, 2 online
Rating: ESRB T (Fantasy Violence)
Kiryu and Mechagodzilla Share One Roster Again
The original Destroy All Monsters Melee hit GameCube in October 2002, and the Xbox version followed in April 2003. The North American GameCube release only had the Heisei Mechagodzilla. The Xbox release had both it and Kiryu, the newer Mechagodzilla, listed as Mechagodzilla 2 and Mechagodzilla 3.
The remaster keeps the two-robot idea on every platform. Kiryu is in, and Atari’s announcement says the other Mechagodzilla now uses the fan-favorite Showa-era design from the 1970s films. That makes the 2003 Xbox lineup the closest match to what the remaster ships with, with a retro skin on one of the robots.
12 Kaiju, From Rodan’s Speed to Orga’s Reach
Here’s the full roster, per the PlayStation Blog fighter guide Corey Brotherson posted on November 2:
- Heisei Godzilla, the default all-rounder with high starting health
- Godzilla 2000, a little faster and a little weaker than Heisei
- King Ghidorah, a slow zoner with gravity beams and no arms to speak of
- Anguirus, a counter-attack specialist whose spiked back hurts anyone who hits his block
- Megalon, who tunnels under attacks and pops up to grab you
- Gigan, a teleporting rushdown fighter with hook claws
- Destoroyah, the tank, with heavy unblockable energy attacks that drain power fast
- Rodan, the fastest monster in the game and the one with the weakest defense
- Mecha-King Ghidorah, a long-range grappler with a shield
- Mechagodzilla, a heavy ranged fighter with missiles, lasers and a plasma cannon
- Orga, the best grappler in the game, with huge hands and paralyzing goo
- Kiryu, the weapons-first Godzilla stand-in with the Absolute Zero Cannon
The guide is honest about each one’s weak spot, which is the best part of it. Brotherson describes Rodan’s defense as the weakest of the entire roster, so going toe to toe with him is a bad idea, and Destoroyah’s best moves eat energy so fast that, once he runs dry, he’s painfully slow.

99 Percent of the 2002 Fighting, Plus Online Matchmaking
Atari’s pitch is that this is the same game with better tools around it. The press release puts it at “99% mechanical fidelity” to the original, and Pipeworks CEO Lindsay Gupton says the team “created a release that fulfills our original vision.”
The Steam page counts what changed and what stayed:
- 8 arenas, each with day and night versions, including real-world cities, Monster Island and the alien Mothership
- Throwable buildings and landmarks you can use as weapons
- Local multiplayer for up to four and all-new online play (two players online, per the PS Store listing)
- A single-player campaign for each kaiju
- Gallery items to unlock
The biggest quality-of-life change is how you unlock things. In the original, you earned monsters by clearing Adventure mode with specific characters. The remaster uses an in-game currency instead, and you can spend it to unlock monsters, arenas and gallery items in any order. The ESRB lists no in-game purchases for the game, and Steam doesn’t tag it with in-app purchases, so that currency is something you earn by playing.
Atari Chief Creative Officer Mike Mika called the reunion “only natural,” since Atari published the 2002 game and Pipeworks built it.
Boxed on PS5 and Switch 2, Digital Only on Xbox
If you want a box, the physical editions are PS5 at $29.99 and a full Switch 2 cartridge at $39.99, both through Atari’s store and retail. The Xbox version is a digital download for Series X|S only; there’s no Xbox One build. There’s no original Switch version either, even though Atari’s June announcement named it. Nintendo’s eShop lists Switch 2 only, and Atari told Nintendo Everything that retail demand “dictated a Switch 2 release,” adding that “a future Switch 1 release is possible.”
PlayStation Store also sells a Digital Deluxe Edition for $34.99 that adds Burning Millennium Godzilla (2025), a black Mechagodzilla (1974) skin, the Smash Station arena and a black-and-white film filter. Owners of the standard version can buy the same pack as a Digital Deluxe Upgrade.
16 GB of RAM to Play, 32 GB Recommended
On PC, it isn’t on GOG, so Steam is the place to buy it. The Steam listing is Windows only, supports full controllers and Steam Cloud saves, and is in Family Sharing. Here are the PC specs from the Steam page:
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 64-bit | Windows 11 64-bit |
| Processor | Intel Core i7-9700 or AMD Ryzen 5 3600 | Intel Core i7-10700K or AMD Ryzen 5 5600X |
| Memory | 16 GB RAM | 32 GB RAM |
| Graphics | NVIDIA GTX 1650 (4 GB VRAM) | NVIDIA GTX 1070 / GTX 1080 (8 GB VRAM) |
| DirectX | Version 12 | Version 12 |
| Storage | 8 GB available space | 8 GB available space |
That 32 GB recommended memory figure is steep for an 8 GB arena brawler, so check your RAM before you buy.
If you liked seeing Croc 2 come back as a remaster last week, this is the same kind of revival: an early-2000s favorite pulled off hardware most people packed away years ago. Grab three friends, give someone Rodan, and watch them learn about that defense stat the hard way.