
The 1998 classic now ships with a quest log, and Navi only talks when you ask.
The best Ocarina of Time Switch 2 new features are not the jump button or the clay-figure look. They are the tools that answer the one question the N64 original never would: where do I go next? Nintendo calls the remake “an excellent entry point” to the Zelda series, and it backs that up with a quest log, on-demand hints, an always-on map, and a phone companion app.
As we reported in September, the remake also adds a jump, dash, and free camera and craft-style visuals. The guidance tools are the bigger change for anyone who got lost in 1998.
Threads of Time Is the Quest Log
Nintendo’s store page says Threads of Time lets you “track your progress, and next objectives,” and it pairs that with a grand tapestry that fills in the tale of your adventure as you play. Nintendo Life called it a quest log in its preview, and that is the right way to read it.
On N64, two weeks away from the game meant wandering Hyrule Field until something looked familiar, or calling the friend with the strategy guide. Now a menu tells you what you were doing. The tapestry fills in step by step, so it never shows you the whole story up front.
Navi Speaks When Spoken To
“Hey! Listen!” is the most famous complaint in Zelda history. Nintendo kept Navi and turned her down. VGC’s hands-on reports you can pull up her advice on demand with D-pad Right after locking on to something.
She is not completely silent. Nintendo Life noted small text bubbles over her head as you explore, and it was the one gripe in its preview. Expect a few comments on things you would rather spot yourself.
Map On, Map Off
VGC reported a detailed map on screen at all times, which changes how Hyrule Field feels to a newcomer. The HUD has three settings: Normal, Pro, and Master. Master turns the interface off entirely.
Veterans who want the old figure-it-out feeling can strip the screen bare. New players can leave everything on.
Fairy Lore and Fallen Foes
Two optional systems pay you for poking around off the main path:
- Fairy lore. Nintendo says to look for “small, sparkling symbols throughout the land” that unlock bits of fairy lore. It is world-building for players who read every item description.
- Hall of Fallen Foes. A gallery for learning more about enemies you have already beaten. Nintendo’s October news post called it the Hall of Fallen Heroes, while the store page and trailer narration say Foes. Same place, two names.

Neither one is required to finish the game. Both give curious players something extra to chase.

Gyro Optional, Humming Optional
Two control choices are easy to miss:
- Motion or button aiming. The Fairy Bow and Hookshot aim with motion controls or buttons, and Nintendo puts the choice in the Options menu. If gyro aiming in Breath of the Wild drove you up a wall, turn it off on day one.
- Mic ocarina, or not. You can play Link’s ocarina by humming or playing an instrument into the Switch 2 microphone. Button controls are still there, which matters if the person next to you on the couch does not want to hear Saria’s Song forty times.
Previewers also reported jump sits on X by default and can move to B. Breath of the Wild thumbs will want that swap.
ZELDA NOTES Goes in Your Pocket
ZELDA NOTES lives in the free Nintendo Switch App for phones and tablets. The Ocarina version packs four pieces:
- Gossip Quests, which challenge you to find specific places in the game.
- The Ocarina of Time Quiz, with more than 2,000 questions.
- Today’s Record, which Nintendo hasn’t detailed yet.
- Play Ocarina, for making music on your phone away from the console.
Nintendo’s fine print asks for a Nintendo Account, a compatible phone, and a persistent internet connection. It is an extra, not a requirement, and the game never makes you open it.
Old amiibo Still Pull Their Weight
Tap any Legend of Zelda amiibo for in-game extras that help on your adventure. The new Young Link and Young Zelda figures unlock masks in a retro graphical style, but those figures do not ship until 2027. If a Zelda amiibo is already sitting in a drawer, dig it out.
If you skipped Ocarina of Time because people warned you it was hard to follow, this is the version to start with. The dungeons and songs are the same, but the help is finally built in, and Master HUD plus button controls let veterans play it close to the way they remember. It launches November 5 on Switch 2. If you’re still picking a format, our digital vs physical guide sorts that out.