
Marvel’s Spider-Man 2 QSSR support is live now on the standard PS5, which makes Insomniac’s 2023 web-swinger the third game to get PlayStation’s lighter AI upscaler after Marvel’s Wolverine and Ghost of Yōtei. PlayStation’s November 13 PlayStation Blog post also names five more games getting it over the coming weeks: Control Resonant, ARC Raiders, The Finals, No Man’s Sky and Hell Let Loose: Vietnam.
If you skipped the PS5 Pro, this is the part of Pro’s image quality that keeps trickling down to the console you already own, one free patch at a time.
Spider-Man 2 QSSR Lands in Fidelity and Performance
Insomniac didn’t wait for a big content drop. Head of technology Mike Fitzgerald says the studio saw “great results” with QSSR in Wolverine and brought it to Spider-Man 2 “in an update that’s live now,” with the image stability and sharpness gains landing “in both Fidelity and Performance modes.”
That second part matters, because you don’t have to give up frame rate to get the cleaner image. Spider-Man 2 runs on the same Insomniac engine as Wolverine, but its New York is a far bigger open world, so swinging through Queens and Brooklyn at speed is a tougher test than Wolverine’s streets. Update the game and swing around to see the difference.
PSSR’s Lighter Sibling for the Standard PS5
As we covered when QSSR launched in October, Quick Spectral Super Resolution is a slimmed-down version of the PlayStation Spectral Super Resolution upscaler on PS5 Pro. It rebuilds a lower-resolution frame with a neural network, then hands you a sharper, steadier image than older upscalers manage.
PlayStation graphics engineer Daniel Craig says QSSR shares its interface with PSSR, which makes it “a natural fit for games that already support PSSR.” That explains the list. Studios that already did the Pro work can bring a version of it to base consoles without starting over. Both upscalers came out of Project Amethyst, PlayStation’s graphics collaboration with AMD.
Control Resonant Gets It in December
Remedy’s update for Control Resonant is the next one with a firm window. Senior graphics programmer Erik Jansson says QSSR gives the game “a much more stable and detailed image” and that Remedy worked with PlayStation “to have it ready in an update coming in December.” That follows the game’s Update 1.4 and New Game++ in October.
Eight QSSR Games and Where They Stand
Here’s where every announced QSSR game stands as of November 13:
| Game | Studio | QSSR on base PS5 |
|---|---|---|
| Marvel’s Wolverine | Insomniac Games | Live since October 1 |
| Ghost of Yōtei | Sucker Punch Productions | Live since October 1 |
| Marvel’s Spider-Man 2 | Insomniac Games | Live since November 13 |
| Control Resonant | Remedy Entertainment | Update coming in December |
| No Man’s Sky | Hello Games | “In the next few weeks” |
| ARC Raiders | Embark Studios | “Coming soon” |
| The Finals | Embark Studios | “Coming soon” |
| Hell Let Loose: Vietnam | Expression Games | “Upcoming update” |
Hello Games founder Sean Murray says QSSR lets the studio render No Man’s Sky “in sharper, cleaner and more beautiful detail, while delivering the best possible framerate.” Embark’s Mikael Linderholm and Expression Games’ Paul Rustchynsky promise the same kind of image cleanup for their shooters, without dates.
PlayStation says developers are “just getting started” and that more QSSR games are coming to PS5 in the months ahead. Three games in six weeks is a decent start. If PlayStation keeps adding first-party back catalog the way it just did with Spider-Man 2, base PS5 owners have a lot of free upgrades coming.
In the Games Database
Control Resonant news and where to playMarvel's Spider-Man 2 news and where to play